package wisp.game;

//JFC
import java.awt.*;
import java.awt.Graphics2D;
import java.awt.image.*;

//GTGE
import com.golden.gamedev.*;
import com.golden.gamedev.object.*;
import com.golden.gamedev.engine.BaseLoader;
import com.golden.gamedev.object.sprite.VolatileSprite;

public class MsgSprite extends VolatileSprite {


	public MsgSprite(BufferedImage[] image, double x, double y){
		super(image, x, y);
	}
	
	public void update(long elapsedTime){
		super.update(elapsedTime);
	
	}
	
	
}